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Purple D20 die

We are a UK-based start-up on a mission to redefine hybrid TTRPG experiences.

Realm Bridge was born from the simple belief that the most unforgettable tabletop adventures happen when the joy of analogue rituals meets the limitless potential of digital innovation.

To do this, we craft beautifully designed and intuitive software that enhances immersion and brings back the tactile joy of your home table without ever stealing the spotlight from your own stories.

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combined campaigns / one shots run

Our Mission

To bring the live table experience to the digital world, so playing online still feels like a night with friends.

TECH BELONGS AT THE TABLE

At home, groups use apps for sheets and maths. Tech handles the mechanics well.

BUT ONLINE LOSES THE FEEL

Your dice, the shared table, the little rituals fade, and the face-to-face feel slips away.

WE WANT TO BRIDGE THE GAP

The ease of playing online and the warmth of the home table, together.

We Are Building for Hybrid Play

Tabletop gaming is in an incredible era. Digital platforms have made it easier than ever to gather a party across time zones.

The future of game night isn’t choosing between physical habits and digital convenience. It’s blending them into one seamless experience. It’s logging into an online campaign with friends across the world, reaching for your favourite set of dice, and watching every roll sync instantly with your software, picking up your physical mini at home and seeing it move in the digital world. It keeps the soul of the home game alive no matter where your party happens to be, and this is what we call Hybrid Play.

Our Team

Mike Egan
Co-founder
Astrid Gay
Co-founder
Dr. Huahua Lin
Computer Vision Lead
Mike Egan
Co-founder
With over 22 years of experience as an Operations Manager and a lifelong enthusiasm for TTRPG, Mike brings world-class expertise in logistics, process optimisation, and large-scale project execution to our team. He has a proven track record of delivering complex projects and managing a large team. Mike is responsible for driving the company's business strategy and overseeing the journey from prototype to mass production.
With over 22 years of experience as an Operations Manager and a lifelong enthusiasm for TTRPG, Mike brings world-class expertise in logistics, process optimisation, and large-scale project execution to our team. He has a proven track record of delivering complex projects and managing a large team. Mike is responsible for driving the company's business strategy and overseeing the journey from prototype to mass production.
Astrid Gay
Co-founder
Astrid combines a decade of entrepreneurial experience with five years as a professional, paid Game Master. Her 25-year history with a wide array of TTRPG systems provides a deep understanding of the target customer's needs and desires. A natural storyteller and world-builder, Astrid leads the product vision and go-to-market strategy to build a product and a brand that resonates with the global community.
Astrid combines a decade of entrepreneurial experience with five years as a professional, paid Game Master. Her 25-year history with a wide array of TTRPG systems provides a deep understanding of the target customer's needs and desires. A natural storyteller and world-builder, Astrid leads the product vision and go-to-market strategy to build a product and a brand that resonates with the global community.
Dr. Huahua Lin
Computer Vision Lead
Dr. Huahua Lin is a computer vision researcher specialising in deep learning, 3D image analysis, and geometric representation learning. She holds a PhD in Computer Science from the University of Southampton, where her research focused on developing robust and interpretable approaches to visual representation. She is passionate about bridging cutting-edge research and real-world applications, translating theoretical advances into practical vision systems that perform reliably in the field.
Dr. Huahua Lin is a computer vision researcher specialising in deep learning, 3D image analysis, and geometric representation learning. She holds a PhD in Computer Science from the University of Southampton, where her research focused on developing robust and interpretable approaches to visual representation. She is passionate about bridging cutting-edge research and real-world applications, translating theoretical advances into practical vision systems that perform reliably in the field.